#inventoryAdventurer Backpack
Nine inventory slots for generated assets. Drag or click to equip into the Active Showcase.
Generated 2D/3D assets are registered server-side (rarity scales with level). Equip items for the showcase chamber; equipping awards a small XP tick.
How to use
- Generate assets first (Assets tab)
- Open Backpack → drag item or click to equip
- See prompt/rarity in Active Showcase
Related: Asset Synthesizer · Active Showcase / Equip
#questsDesign Quests Journal
Micro-tasks that teach the design loop and award XP (genre, setting, loop, mechanics, assets).
Local quests complete when GDD fields fill. Gateway Quest Board can regenerate LLM-driven quests from your GDD and complete them for progression XP.
How to use
- Design with Pixel to auto-complete field quests
- Use Regenerate on the gateway board for fresh goals
- Claim +XP on board quests when ready
Related: XP & Levels · GDD Architect Canvas
#equipActive Showcase / Equip
Drop zone for backpack items — pin a hero asset while you keep designing.
Equipping POSTs to /gateway/inventory/equip and awards a small XP tick. Showcase shows thumbnail, prompt, and rarity.
Related: Adventurer Backpack
#progressionXP & Levels
Level N needs N×300 XP. Level-ups unlock Comfy (5) and Blender (10) chambers.
XP comes from chat, quests, assets, boss victories, and equipping. Profile is stored by the gateway progression service; the character sheet mirrors level and achievements.
How to use
- Chat and complete design micro-tasks
- Watch the sidebar XP bar
- Level 5 → Comfy; Level 10 → Blender
Related: Feature Level Gates · Design Quests Journal · Achievements
#level-gatesFeature Level Gates
Creative chambers lock until you reach the required architect level.
UI uses RpgFeatureGate overlays; API hard-gates sprite (5) and 3D model (10) routes with 403 feature_locked. Keep designing to unlock.
Related: ComfyUI Sprite Synthesizer · 3D Blender Sandbox · XP & Levels
#achievementsAchievements
Badges for milestones (e.g. Grand Architect at Level 5).
Evaluated when XP is awarded. Shown on the RpgCharacterSheet under Achievements.
Related: XP & Levels
#bossPlot Hole Defense (Boss)
When your design contradicts itself, a Lore Guardian boss appears — write a lore fix to win +300 XP.
Boss-check runs after chat (heuristics + optional LLM scan). The modal asks for a logical resolution; /gateway/boss/resolve-battle judges the solution and patches lore on victory.
How to use
- Design freely — paradoxes get detected
- Read the paradox description
- Write a multi-sentence mechanical/lore fix
- Unleash Lore Correction — or Flee
Related: GDD Architect Canvas · Scribe / Invisible Editor
#character-sheetRPG Character Sheet
Sidebar card: level, XP bar, and achievements from the progression API.
Fetches /gateway/progression/profile/{userId}. Plays a fanfare when level increases between refreshes.
Related: XP & Levels · Achievements
#xp-barXP Progress Bar
Progress toward the next architect level (threshold = level × 300).
Updates when you chat, finish quests, generate assets, defeat bosses, or equip items. Level-up banner + chime fire on threshold cross.
Related: XP & Levels